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Smash_Brother said:
I could no longer play turn-based RPGs when I realized that I was playing the human equivalent of "time release" fish food pellets.

The only reason I was not able to see the next chunk of storyline was because the number next to my characters' names (aka their levels) wasn't high enough.

So in essence, the game was holding the story hostage until I put myself through enough mundane boredom that it deemed me worthy of seeing it, and that really sucks.

I make exceptions for RPGs like Tales games (especially the multiplayer ones) because it's live-action combat, meaning skill actually factors into your progress. But the TB-RPGs which just require you to not let your characters die before you feed them a healing item on their turn are really just time-release plotlines.

I mean, it's impossible to NOT finish the game, so long as you put in enough time grinding random monster attacks (another horrible facet of JRPGs).

If you like JRPGs, fine: that's your thing and don't let me dissuade you from it. But once I made this connection, I could never play them again.

In Lost Odyssey, grinding is almost impossible since all of the areas have a level cap. You have to think of an actual strategy to win battles(including random ones). This is something other Turn Based RPGs should do.