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Conina said:
EpicRandy said:

Yes, 15 fps is unreasonable for today's standard while 30 fps is still a well-used standard. A lot of n64 games were 240p would you find this reasonable today?

Resolution went from 0,061 MegaPixel (256 x 224) to 0,92 MegaPixel (1280 x 720) or 2 MegaPixel (1920 x 1080) as new minimal standard... a 15x - 30x increase is totally okay for you.

But if someone wants a tiny increase in fps (f.e. 40 fps) after decades of 30 fps as minimal standard (and only a 2x increase from 20 fps), you cry for "more detailed visuals" instead.

I really can't understand why the eyecandy is so much more important to you than smoother gameplay.

That's not the argument here, I never said wanting 40 or even 60 fps is unreasonable. 

My argument is that targeting 30 fps is also not unreasonable. Your prior argument tried to show an adequation in someone's view that supporting devs' choice to go 30 for the sake of graphics must also include the support of a 15 fps target for the same reason. That's simply not the case and a wrong use of an extreme to try to prove a point which I highlighted by making an even more obvious example of a bad use of an extreme.

Eyecandy is not more important than smoother gameplay or vice versa. 

You cry for "more detailed visual"
yeah right -_- literally me earlier in the thread : "The issue is the industry, generally speaking, is hellbent on using every once of available performance for graphics fidelity. Give them more power and it'll be wasted on eye candies which are long past the point of diminishing returns."

Last edited by EpicRandy - on 17 April 2024