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The second, and also last, part of the Tuesday news:

Nixxes is 'sort of waiting for FSR 3.1' before adding AMD's frame generation to Horizon Forbidden West because it wants 'the latest and greatest before integrating it'
https://www.pcgamer.com/hardware/graphics-cards/nixxes-is-sort-of-waiting-for-fsr-31-before-adding-amds-frame-generation-to-horizon-forbidden-west-because-it-wants-the-latest-and-greatest-before-integrating-it/
The PC version of Horizon Forbidden West has been generally very well received, even if opinions of the original game are varied. That's because it's got the full gamut of upscalers on offer (DLSS, FSR, and XeSS), along with ultrawide monitor support, and even includes the use of DirectStorage. However, when it comes to frame generation, AMD's system was notable by its absence. In a chat with its senior director and principle programmers, Nixxes explained to me why it won't appear until a later patch—it's waiting for AMD to release the next update of FSR.

Overwatch 2's season 10 launch makes it even more MOBA than FPS
https://www.pcgamer.com/games/fps/overwatch-2s-season-10-launch-makes-it-even-more-moba-than-fps/
Overwatch 2's next season, which starts tomorrow, will kick off with not just a new DPS hero, but a two-week-long trial run of its newest game mode, Clash, which feels designed for constant, MOBA-style combat.
>> That tomorrow is meant to be today.

One of Elden Ring's nastiest bosses still has an invisible tail left over from the Dark Souls freak whose assets he's built on
https://www.pcgamer.com/games/rpg/one-of-elden-rings-nastiest-bosses-still-has-an-invisible-tail-left-over-from-the-dark-souls-freak-whose-assets-hes-built-on/
(...)
One category of miscellanies, however, is not down to the authorial intention of FromSoftware but the dedicated efforts of dataminers who, drunk on the power of having stripped-down many previous Soulsborne games, have discovered some astonishing details buried away in the game's code. A great recent example of this was the discovery of unused underground areas, tied to a planned 'Cataclysm' system (never implemented) which would have seen the map change as you play.
This new revelation isn't on quite that scale but, for those who've been around since the original Dark Souls, it's a neat and unexpected hangover from earlier games. It's also yet another example of how well FromSoftware re-uses assets in different ways over time across the studio's different games. The discovery comes from Souls veteran and dataminer Zullie The Witch, who has a new video (below) looking at the starkly-named Omenkiller boss.

Skybound is making an Invincible game and it wants people to invest in the company to help make it happen
https://www.pcgamer.com/gaming-industry/skybound-is-making-an-invincible-game-and-it-wants-people-to-invest-in-the-company-to-help-make-it-happen/
Skybound Entertainment has kicked off a crowdfunding campaign to support the development of a new videogame based on the hugely popular Invincible comic and animated TV series. This isn't a Kickstarter-style campaign, though, but an investment into Skybound itself, being run through the Republic investment platform.

Ubisoft responds as Star Wars Outlaws comes under fire for Jabba the Hutt season pass exclusive
https://www.pcgamer.com/games/action/ubisoft-responds-as-star-wars-outlaws-comes-under-fire-for-jabba-the-hutt-season-pass-exclusive/
Star Wars Outlaws prompted a collective sigh last week when it was revealed that the single player, open world adventure will have a season pass in addition to the nowadays common "play the game early" incentive attached to pricey special editions. For an extra $40 with the Gold Edition—for a total of $110—the season pass gets you two post-launch expansions, some cosmetics, and an exclusive day one mission called Jabba's Gambit. 
The latter bonus triggered widespread fuming, as it was possible to jump to the conclusion—based on some perhaps ambiguous wording—that this mission was the one and only Jabba the Hutt mission in the game. (...)
But it's definitely not the only Jabba the Hutt mission in the game, according to Ubisoft. 

Helldivers 2 CEO says a transmog system is out of the question, 'Swapping one for the other is like having an apple that tastes like bacon'
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-ceo-says-a-transmog-system-is-out-of-the-question-swapping-one-for-the-other-is-like-having-an-apple-that-tastes-like-bacon/
It looks like changing the look of your armour to suit your cosmetic needs is out of the question in Helldivers 2, as the CEO of Arrowhead, Johan Pilestedt, has confirmed that transmogrification isn't on the table. 
"We are not doing transmog," Pilestedt explains in reply to one fan's suggestion. "It doesn't make sense—equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around."
>> And don’t get too excited about datamined content. Not all of it will come to the game.

Helldivers 2 patch fixes PS5 hosts accidentally giving damage boosts to their fellow patriots, continues to tackle crashes
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-patch-fixes-ps5-hosts-accidentally-giving-damage-boosts-to-their-fellow-patriots-continues-to-tackle-crashes/
The patriots at Arrowhead Games R&D have been busy working on Helldivers 2 fixes—the latest batch of which just dropped this morning. A bizarre quirk of the game engine that was giving PS5 players (and their squadmates) an unfair advantage has been nixed, restoring weapons-grade equality between the platforms.

Fortnite executive says its user creation monetisation is strictly '18-plus' but 'in regions where it is permissible, yes we should lower that age'
https://www.pcgamer.com/games/third-person-shooter/fortnite-executive-says-its-user-creation-monetisation-is-strictly-18-plus-but-in-regions-where-it-is-permissible-yes-we-should-lower-that-age/
Epic Games has weighed in on the whole underage kids creating user-generated content debacle that saw a Roblox executive in the firing line earlier this month.
Speaking to Eurogamer, Saxs Persson—executive vice president of Epic and overseer on features like Fortnite Creators, Lego Fortnite and Unreal Editor For Fortnite—strictly maintained that its own policy on creations was "18-plus" because it's "professional labour."
However, it doesn't mean that the company seems entirely averse to bringing that age down. "Well, in regions where it is permissible, yes we should lower that age," Persson said regarding monetising creations for minors. "But we started at something that is like, unilaterally: this is professional labour. People have signed up for professional payments."
>> Please note the use of “should” instead of “could”. Scumbags.

Blizzard obliterates an orb from WoW Classic: Season of Discovery's 3rd phase for causing problems, leaves a terrifying class of Crusader-enchanted players in its wake
https://www.pcgamer.com/games/world-of-warcraft/blizzard-obliterates-an-orb-from-wow-classic-season-of-discoverys-3rd-phase-for-causing-problems-leaves-a-terrifying-class-of-crusader-enchanted-players-in-its-wake/
World of Warcraft: Classic's Season of Discovery has been a success so far, outperforming most of Blizzard's metrics—but its experimental nature has also caused no shortage of problems. Most recently, those problems have surrounded an unassuming orb.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.