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Chrkeller said:
Pemalite said:

Anyone who expects any gaming console to have all games at 60fps or more hasn't been paying attention to the last 30+ years of history.

In a fixed hardware environment, you need to sacrifice the low-hanging fruit in order to increase visual fidelity... And the first cuts are always frame-rates and resolution.

And that will never change.

For me I'm just changing my gaming preferences.  I have been gaming for 30+ years and checked out PC for the first time last year, when thr good people of VG helped me build a rig.  After experiencing 80+ fps....  I just struggle going back to 30 fps.  Ignorance is bliss I suppose.  I'm not convinced people realize how responsive high fps is.  I swear my skills in RE4, Dead Space are through the roof at high fps.  I'm finishing those games far easily than I ever did before.  Ssme with Halo and most other games as well.  I assume latency is way up and that directly impacts accuracy of cross hairs?  I'm beating a dead horse but fps is mind blowing to me with the tangible benefits.  I built a second rig for my wife/kids so we can play coop online.  The 4070 is getting them 60 to 80, instead of 30.  They all notice the difference as well.  

Edit

I guess the short version is fps isn't simply a visual improvement.  It is a massive gameplay benefit.

Often games use double or triple buffering, the more buffers you have between input controls and output on the display, the larger the latency becomes.

Buffering can help "smooth" the visual output, but often comes at the side-effect of higher input latency.

A classic example of this is actually Halo 3 on Xbox 360, which used a double-buffer output in order to push for HDR lighting and to preserve a steady framerate... However the big fat caveat was that the controls felt "floaty" by comparison.

Normally on a twin-stick control pad it's not a big deal as the controls aren't very precise to start with and console gamers really don't know much better.

But there is a massive divide on that front as again... Buffering and latency is one of the "low hanging fruits" to garner more visual fidelity at the expense of performance.



--::{PC Gaming Master Race}::--