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I'm sorry but yes, here's the third part of today's news:

All Genshin Impact codes from the 4.6 livestream
https://www.pcgamer.com/games/rpg/genshin-impact-codes-4-6-livestream/
The Genshin Impact 4.6 livestream codes are here once again. These regular Primogem bonuses give you a little bump when pulling for characters in each new version, whether that's brand new five-stars, or reruns of older favourites. Hell, you might even be trying to unlock constellations on a character you already have, in which case, good luck to you!

'We try not to make it painful, except when it comes to skill': Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslike
https://www.pcgamer.com/games/third-person-shooter/we-try-not-to-make-it-painful-except-when-it-comes-to-skill-remnant-2-design-leads-talk-adding-player-driven-qol-features-and-the-task-of-making-a-player-friendly-soulslike/
Despite the praise I have for it now, Remnant 2's launch wasn't pitch-perfect (...)
At the time, I remember being impressed by the pace of these updates. It's always difficult for a dev to suss out fair complaints from gripes—especially in a game like Remnant 2, that's meant to be difficult. Gunfire Games, however, seemed to pull it off pretty tidily.
Talking with both principal designer Ben Cureton and principal level designer Cindy To during a preview of the game's upcoming DLC earlier this week, I had a chance to ask them about the process of doing just that—starting with the team's reactivity to builds the player base has discovered.

Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is
https://www.pcgamer.com/games/racing/ubisoft-is-stripping-peoples-licences-for-the-crew-weeks-after-its-shutdown-nearly-squandering-hopes-of-private-servers-and-acting-as-a-stark-reminder-of-how-volatile-digital-ownership-is/
The downside of digital ownership has reared its ugly head for enjoyers of Ubisoft's open-world multiplayer racer The Crew. The publisher has revoked its licence for those who owned it on Ubisoft Connect, almost destroying fan ambitions to revive the game in both an offline and online format.
The Crew was pulled from sale back in December, with Ubisoft revealing that the servers would be shut down at the beginning of April. Frustratingly, despite a large portion of the game being doable in singleplayer, The Crew remained an online-only endeavour throughout its decade-long lifespan. That had already rendered the game unplayable, but it seems Ubisoft is determined to take things one step further to stamp out any attempts to continue playing it past its expiry date.
Fans began to notice earlier in the week that the licence to the game had been snatched away from them. A message at the top of the game's library page reads "You no longer have access to this game. Why not check the Store to pursue your adventures?" It's also been moved to its own individual section in player libraries, listed under "inactive games". Apparently booting the game directly from the installation directory will still launch the game, but only in a demo mode.
(...)
It's worth noting that it appears you can technically still download the game on Steam, but any attempt to play is followed-up with a request to input a game key
>> Ubisoft is really trying hard to win the “most hated video game company” award. I’m sure this will help them sell more games.

Japanese indie dev tells randoms begging for keys and offering exposure to 'buy it, you piece of garbage'
https://www.pcgamer.com/games/roguelike/japanese-indie-dev-tells-randoms-begging-for-keys-and-offering-exposure-to-buy-it-you-piece-of-garbage/
I'll never get tired of a well-phrased "go screw yourself" from an indie dev (...)
Another such gem has come from the developers behind the upcoming Japanese roguelike Machina of the Planet Tree: Mugen Ourokaku, a game which scans as a hack-'n'-slash take on Risk of Rain, but with a skimpily-clad catgirl by the name of Retla Stoltein as the protagonist.
(...)
Sharing previews of the game on Twitter has drawn some attention, and with attention comes droves of strangers asking for keys, promises of 'we'll pay you in exposure!' in hand. While giving keys to individual influencers certainly isn't uncommon for devs, there's a pretty substantial underbelly of key-hunters looking to flog them on resale websites, so indie developers are often bombarded.
In a recent FAQ spotted by Automaton, Housenka responded to a hypothetical of "I'll promote you, give me a Steam key" with a delightfully blunt: "Buy it, you piece of garbage." Or, as Automaton translates it from the original Japanese, "Buy the game, you piece of sh*t." I can't decide which I like better, honestly. The full FAQ is worth a read, if only for Housenka's sense of humour and an insight into the absurd questions independent devs get asked these days. 

And now, the GOG and Steam deals for the weekend:

+GOG

+Steam

That’s all I had to share with you. Until next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.