Otter said:
EpicRandy said:
I don't think more power would have resulted in a different scenario. The issue is the industry, generally speaking, is hellbent on using every once of available performance for graphics fidelity. Give them more power and it'll be wasted on eye candies which are long past the point of diminishing returns. There's also the UE5 engine which is a missive disappointment IMO, not because it's not powerful but because it's novelty features are way too resource hungry and every project using it seems to have realised it too late leading to subs par FPS. Also, the true massive constraint for console is power consumption. Console have always been impressive in the fact they can match an even outperform system way more power hungry at the time of their release, but yet they are still limited to a ~200-225w at most requirement. |
I wouldn't call Hellblade's graphics diminishing returns. It's clearly a big step above anything we saw last gen and one of the few games this gen to wow on visuals.
Almost every game that has sold the "visual" of next gen has had it's demo running at 30fps and that is what has wowed audiences and excited them about PS5 hardware. None of the these are being showcased at 60fps and there's not a single comment in any video asking about 60fps
To the contrary I think average consumer notices more the graphical leap in a game like Hellblade, then a game like God of war being 4k60fps... anecdotally a friend of my complained that he expected God of War Ragnorok to look more impressive, it kind of looks similar to the PS4 game.
That is kind of what you get when you prioritise 60fps and very high native resolution. Games which only look a wee bit better than what is on the PS4, there was no mention from him about the framerate because most consumers have spent their entire gaming life jumping between 30fps and 60fps on different games and they just either FPS as it comes. That's not to say options aren't good, but I don't think the industry has it wrong in how they choose to build/showcase their games to the public.
Hell, visit most people's houses and they have the god aweful framegen/motion smoothing on their TV without even knowing it. |
That's not what I meant here. Yes hellblade 2 is impressive and I look forward to it, yes game looks visually superior to the last gen, no doubt about that.
but every incremental gain in every aspect, would it be the resolution, AA, shadow, number of shaders applied, mesh definition, etc requires increasingly more resources while the visual impact is increasingly less significant. for instance, going from 540p to 720p is more significant than 720p to 900p which is more significant than 900p to 1080p which is more significant than 1080p to 1200p and so on.