Farsala said: At least 30% of the game is minigames, |
Did you not know? This was their vision 25 years ago when they made FF7 and wanted to remake it to do it justice. Add needless busywork and minigames.
I played the demo and actually wanted fights, random battles, over the utter crap of hoovering up mako.
The Fury said: Tinykin. Cyberpunk 2077. ME Series (Plats), Like a Dragon. Tiny Tina's. |
Sometimes after cute games or epic story driven RPGs (according to the above 5 in a row, 2 were ME games). You need a mindless shooter, story doesn't really matter and you just want fun. Tiny Tina was that I guess but for the 11 hours I played of Immortals of Avenueinum, I guess that will do.
This game is like one of the most mediocre games ever, I had hopes when I first saw it advertised years ago but in the end it was in all essence as generic FPS and some first person platforming and some puzzles. I played on the second to highest difficulty and maybe died like twice and it wasn't even to bosses, it's not knowing what I was supposed to do or trying to skip bits and getting stuck so enemies swamped me (this is outside of some optional boss arenas which I will not be doing as they oneshot me, even on easy in end game, screw that crap). The gameplay is decent if not generic. Standard area open world thing with challenges and puzzles, "leveling" action RPG standard really.
The story for the most part is just poor and the writing sometimes just cringe worthy, these were meant to be adults in a war but certainly didn't seem like it. Character spoke and talked, even serious ones, like they were on some young adult action tv series literally using modern 21st century language in a fantasy world. I had odd things in it like it was making cool references but it just didn't make sense (like horses went extinct at some point and there's a little joke made about it).... joke. Yeah. Avengers writing. I blame Joss Wheden. There are loads of characters that are talked to, your character knows them, then you never see or speak to again really (even trophies for talking to them, which no one who played the game has done).
There was an really annoying plot point for me too and it kept being in the back of my mind the entire time the main character spoke to another.
Basically, the main character Jak, when young is living in some floating city (something that isn't brought up again), he lives with a slightly older best friend girl and 3 other orphans (I presume they are). During certain events, suddenly the "evil army" attack when they are doing some rag tag stuff and in the process, the 3 young orphans are killed (plus best friend but who cares).
Later it's revealed the best friend survived and is on the side of the "bad" guys, who you can plainly see coming that it will make out like boths sides are bad etc blah blah.
But not once, does Jak or this best friend who is siding with the "bad guy", she switches sides a lot, do either speak about the fact the bad guys killed their family, children. Like are neither of you going to mention your friends, children, being killed here? Who's writing this?
The game had promise and I'm honestly not sure what they could have done to make it better. It's generic.
Last edited by The Fury - on 11 April 2024Hmm, pie.