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Radek said:
EpicRandy said:

I don't think more power would have resulted in a different scenario.

The issue is the industry, generally speaking, is hellbent on using every once of available performance for graphics fidelity. Give them more power and it'll be wasted on eye candies which are long past the point of diminishing returns.

There's also the UE5 engine which is a missive disappointment IMO, not because it's not powerful but because it's novelty features are way too resource hungry and every project using it seems to have realised it too late leading to subs par FPS.

Also, the true massive constraint for console is power consumption. Console have always been impressive in the fact they can match an even outperform system way more power hungry at the time of their release, but yet they are still limited to a ~200-225w at most requirement.

CPU is not an issue here, GPU power is, but performance mode is possible IMO and they may consider it after launch but it's going to be around 700p in 21:9 aspect ratio.

No matter what resource budget you increase the available pool off, for it to be translated into an actual increase in performance, it requires devs to design software to use it or some of it, in this regard. Yet they almost exclusively use it for visual representation. This leaves you with a more esthetically pleasing title for sure yet a title that runs the same as last gen and the gen before it and so on.

In other words, this issue is not about console capabilities but devs' mentality of maxing out any capability budgets in a matter that left little consideration for increased performance.   

This is their choice and they have the right to set whatever priority they want but, the thing I find to be questionable here is, with visual fidelity, we are way past the point of diminishing returns.