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It's crazy that Josh said Pentiment was the longest he has ever worked on a game as well (excluding cancelled projects), at 3 years. I hope if he comes back to AAA that he is ready for that to be beaten, Lol. Though I only listened to part of the interview and it seems to me more like he doesn't have much of an issue with the length of time and more when they have to cut a bunch of stuff, if he works on an AAA for 5 years or so but they don't cut a lot of stuff mid-development then he may have a much happier experience.

Last edited by Ryuu96 - on 10 April 2024