Pentiment was the most relaxed game dev atmosphere of any game I’ve worked on and it’s not even close. So yes. https://t.co/T7hFJwqijr
— Josh Sawyer (@jesawyer) April 9, 2024
Our team was largely made of experienced devs, we carefully controlled scope, cut earlier vs. later, and there was relatively little to figure out from a feature standpoint after our vertical slice. Also @AlecAFrey is an excellent producer and kept us on track without killing us. https://t.co/TEOB5HAZE3
— Josh Sawyer (@jesawyer) April 9, 2024