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JEMC said:
HoloDust said:

Fallout 2 Fan Remake vs Original Graphics Comparison Video
https://www.dsogaming.com/videotrailer-news/fallout-2-fan-remake-vs-original-graphics-comparison-video/
In February 2024, we informed you about an upcoming fan remake of Fallout 2 in the Creation Engine. And a few days ago, the team behind this remake shared a comparison video between it and the game’s original 1998 version.
Codenamed Fallout 4: Project Arroyo, this fan remake of Fallout 2 is in a really early development. Still, it looks like the modders were able to stay really close to the environments of the original title.

While it does look pretty close to original, and while I believe their heart is in the right place, I dislike this kind of attempts at "remakes". FO1/2 are iso-CRPGs, and they should really stay that way in any potential, even fan made, remake.

Indeed. If you really want to make a remake of a game, any game, one of the basic rules should be to keep the identity of it. Sure, post Fallout games were in 1st/3rd person, but the first ones were isometric games and should stay that way.

Absolutely. Though, to be fair to them, they might be trying to preserve original feeling of Fallout 2 to some degree - later games gave you continuous world that you can freely roam, but that is not how original Fallout was structured.

in FO1/2 you can freely roam the world, but you do that on the world map, and aside from some random encounters/events, there is not much to see in post nuclear world, until you find actual pockets of civilization or remnants of the old one. That is what Fallout was about - those hubs of societies that are very different from each other and how they're doing in world that was consumed by nuclear fire. (mandatory quotation from Tim Cain - "My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun.")

If this mod is set out to do that (like Fallout 1 remake mod is trying to do), with actual world map, and only actual locations (and random encounters) from Fallout being recreated as playable in FO4 engine, then at least some part of original is preserved.

I still don't like that it's not isometric - from my perspective Fallout should've never transitioned to FPP/TPP - but given that Bethesda never understood Fallout (or just didn't care), that is the least of the concerns in their Fallouts.