Played_Out said:
The Vectrex used potentiometer based analog controls in 1982. Sony also beat the N64 to market with their first analog controller, the Playstation Analog Stick (not the Dual Analog Controller). I thought SM64 was shit because I don't like games that just involve jumping and picking stuff up. I just find it extremely tedious, and it is clearly aimed at a younger market. The reason Sony and MS started making coloured consoles after Nintendo is because they realised it stimulates sales. That doesn't mean it's a good idea, it just means that consumers are gullible enough to fall for pointless marketing gimmicks. Releasing with 4 ports instead of relying on additional purchase can hardly be considered an innovation. In any case, it didn't come with 4 controllers did it? So it would still require an additional purchase. The multi-tap on both SNES and Megadrive were extremely popular, so additional ports changed nothing. Not to mention numerous arcade games that were built primarily for multiplayer.
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The Analogue on your Sony controllers was only rushed to market, AFTER everybody was shown the N64's analogue controls. Just because they released it a week before the system launched here in the states, doesn't mean that Sony did it first.
The fact that you think the system only had games featuring "jumping and stuff", speaks volumes about your lack of knowledge in regards to the N64. You'd be best to lay off further comments which make you out to be trollish.
Likewise, your comment about the system not coming with 4 controls. Wow. I hope you didn't spend too long working on that arguement.
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