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The Ghost of RubangB said:
Analog controls before the N64 didn't have the same degree of freedom. They either wouldn't re-center properly, or they only had 8 angles to move in rather than 360 degrees, or they didn't have different levels of speed depending on how hard you push. The N64's analog stick was the revolution in analog controls.

3-D gaming wasn't invented by the N64, but 3-D gaming with a new control scheme built for it from the ground up... and that was the new analog stick.

I think the reason you think Mario 64 was shit was because you're denying the 2 basic innovations it brought to gaming that changed the industry forever.



If you think colored consoles are stupid, why did Sony and MS start doing it after Nintendo? Whenever a new color is released, sales spike. Every time, on every system.

And it didn't say "multiplayer." It said "4 controller ports out of the box." For earlier systems you had to buy an adapter to play games more than 2 players. N64 was the first system to be ready for a party, and it had the best party games, GoldenEye, Star Fox 64, Mario Kart 64, Smash Bros., etc.

The Vectrex used potentiometer based analog controls in 1982. Sony also beat the N64 to market with their first analog controller, the Playstation Analog Stick (not the Dual Analog Controller).

I thought SM64 was shit because I don't like games that just involve jumping and picking stuff up. I just find it extremely tedious, and it is clearly aimed at a younger market.

The reason Sony and MS started making coloured consoles after Nintendo is because they realised it stimulates sales. That doesn't mean it's a good idea, it just means that consumers are gullible enough to fall for pointless marketing gimmicks.

Releasing with 4 ports instead of relying on additional purchase can hardly be considered an innovation. In any case, it didn't come with 4 controllers did it? So it would still require an additional purchase. The multi-tap on both SNES and Megadrive were extremely popular, so additional ports changed nothing. Not to mention numerous arcade games that were built primarily for multiplayer.