Wednesday news, part two... and last!:
Final Fantasy 16 isn't on PC yet, but you can get the full Clive experience in FF14 right now by wearing his clothes and riding his dog, via the new crossover event
https://www.pcgamer.com/games/final-fantasy/final-fantasy-16-isnt-on-pc-yet-but-you-can-get-the-full-clive-experience-in-ff14-right-now-by-wearing-his-clothes-and-riding-his-dog-via-the-new-crossover-event/
As revealed by Final Fantasy 14 (and 16)'s director Naoki Yoshida in October of last year, the FF14/16 crossover event is now live. And listen, as a PC player I've yet to even experience so much as an inch of Clive Rosfield's dashing stubble—but I'm very excited for this event. Why? Cool clothes, and also a dog.
Lethal Company's 'v50' update makes running uphill scarier than its new evil butlers and crying mechs
https://www.pcgamer.com/games/horror/lethal-companys-v50-update-makes-running-uphill-scarier-than-its-new-evil-butlers-and-crying-mechs/
Lethal Company's first major update, version 50, is playable in beta form and players are discovering how much worse space treasure hunting could be with deadly new monsters and a major nerf to a popular movement mechanic.
Arrowhead sneaks two huge enemies into Helldivers 2's latest patch: gigantic AT-AT walkers and swarming gunships
https://www.pcgamer.com/games/third-person-shooter/arrowhead-sneaks-two-huge-enemies-into-helldivers-2s-latest-patch-gigantic-at-at-walkers-and-swarming-gunships/
This is not a drill: Following Helldivers 2's latest balancing patch and, hours before that, sightings of mysterious motherships, two new threats have appeared on Automaton planets.
The largest is the Factory Strider, a colossal, four-legged walker that represents a new class of enemy in the robot wars. Second are gunships, quick-moving variants of the bot dropships that rain down fire from the skies.
Helldivers 2 devs are aware of misaligned scopes on guns like the anti-materiel rifle, but 'it's a time consuming and an iterative process' to fix the problem
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-devs-are-aware-of-misaligned-scopes-on-guns-like-the-anti-materiel-rifle-but-its-a-time-consuming-and-an-iterative-process-to-fix-the-problem/
Helldivers 2's sniper rifles have a problem—the problem is they're kinda terrible to use. The last balance patch has attempted to address that by bumping the anti-materiel rifle's (AMR) damage by a chunky 30%—and while it can tear through enemies in the hands of a skilled player, there's still a lingering issue: The scope on the thing doesn't work.
>> They’re also aware that the supply lines need to be clearer. Oh, and you’ll get a new cape to honour the “lives lost at Malevelon Creek”.
Nightmare Kart, the now-legally-distinct, not-Bloodborne fan game has a release date—after a letter from Sony delayed the whole thing
https://www.pcgamer.com/games/racing/nightmare-kart-the-now-legally-distinct-not-bloodborne-fan-game-has-a-release-dateafter-a-letter-from-sony-delayed-the-whole-thing/
Lilith Walther, the genius behind that excellent Bloodborne PS1 demake, has been hard at work making Bloodborne—sorry, Nightmare Kart, changing the name after a letter from Sony.
The whole fiasco, which forced Walther to remake the game's shockingly large cast of Bloodborne characters, delayed the whole thing considerably since it was meant to arrive in January of this year. "Long story short," Walther wrote back when the news hit, "I need to scrub off the branding … that requires a short delay."
Well, said delay is over. Not only is Nightmare Kart now its own legally-distinct thing with its charming unique character designs (not-Micolash has a little tweety bird in his head-cage, now), it's going to be released for the low low price of absolutely nothing on both Steam and Itch.io.
For their new roguelite, the Dead Cells team scrapped 2 years of work on combat and redid it in just 3 weeks: 'We need to be able to dare to kill a feature when it doesn't work'
https://www.pcgamer.com/games/roguelike/for-their-new-roguelite-the-dead-cells-team-scrapped-2-years-of-work-on-combat-and-redid-it-in-just-3-weeks-we-need-to-be-able-to-dare-to-kill-a-feature-when-it-doesnt-work/
Developers from Motion Twin, best known for incredibly popular roguelite Dead Cells, are in on the joke when they talk about the process of making their new game meaning they had to throw away tons of progress and start over. "We fail all the time. We're like, OK, what we did is pure shit, let's try again. It's a roguelite production," said designer Yannick Berthier, as he walked me through Motion Twin's new action game Windblown.
Somehow, KOTOR returned: Saber boss finally comes out and says 'it's obvious we're working on this' after chaos at Embracer and that the remake is 'alive and well'
https://www.pcgamer.com/games/rpg/somehow-kotor-returned-saber-boss-finally-comes-out-and-says-its-obvious-were-working-on-this-after-chaos-at-embracer-and-that-the-remake-is-alive-and-well/
The Star Wars: Knights of the Old Republic remake still stubbornly refuses to become one with the force. The remake that wouldn't say die is apparently still going, per a recent chat between Saber boss Matthew Karch and IGN, in which the CEO came out and said—maybe a touch wearily—that the troubled project was still alive.
XCOM's greatest DLC was almost a Battletech-style mech expansion before the game's camera scuppered it all: 'Our camera angle is not meant for 30 foot mechs, apparently'
https://www.pcgamer.com/games/strategy/xcoms-greatest-dlc-was-almost-a-battletech-style-mech-expansion-before-the-games-camera-scuppered-it-all-our-camera-angle-is-not-meant-for-30-foot-mechs-apparently/
XCOM 2 is eight years old, somehow, which was as offensive for me to write as it was for you to read. And if you ask me, it's still Firaxis' high point as a studio. That's really saying something: Those guys made Sid Meier's Pirates, after all, but I've never loved one of the studio's games so much as I loved its endlessly inventive guerilla warfare sim.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.