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JEMC said:
haxxiy said:

Abduction and rescue quests have been built-in in Dwarf Fortress since forever.

But even if you were to feed that particular element to a large language model to include in a modern NPC quest generation/motivation system and for some reason it used it every single time it wouldn't mean anything, there's no meaning or malice whatsoever involved.

Ok, so it's not like an NPC came with the idea of kidnapping people, it's just an option within the game that, for some reason, some NPC are more likely to use. That's less scary.

I do fully expect for AI NPCs with selfish motivations to start stealing and do all sort of, what we define as evil, shit in games on their own (as I said, I think City 20 supports this, will have to wait for it to come out to see for myself).