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haxxiy said:
JEMC said:

I don't know what to say. An NPC deciding that kidnapping is a good business is a quite scary behavior to pick on its own. And that another one decided to come up with a reward to entice the player to find him is also, at the very least unsettling.

Abduction and rescue quests have been built-in in Dwarf Fortress since forever.

But even if you were to feed that particular element to a large language model to include in a modern NPC quest generation/motivation system and for some reason it used it every single time it wouldn't mean anything, there's no meaning or malice whatsoever involved.

Ok, so it's not like an NPC came with the idea of kidnapping people, it's just an option within the game that, for some reason, some NPC are more likely to use. That's less scary.

Thanks.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.