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JEMC said:

I don't know what to say. An NPC deciding that kidnapping is a good business is a quite scary behavior to pick on its own. And that another one decided to come up with a reward to entice the player to find him is also, at the very least unsettling.

Abduction and rescue quests have been built-in in Dwarf Fortress since forever.

But even if you were to feed that particular element to a large language model to include in a modern NPC quest generation/motivation system and for some reason it used it every single time it wouldn't mean anything, there's no meaning or malice whatsoever involved.