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HoloDust said:
Phenomajp13 said:

1) I'm not going to argue whatever you claim you are but I do think only a PS fan would go to these lengths of telling us PS is responsible for gyro based motion controls lol. 

2) It doesn't matter who used waggle first, your use of waggle was an attempt to paint all Wii motion based gaming as waggle and tried to instead separate that from gyro because you are trying to push gyro to PS credit. 

3) Accelerometers are just less accurate, they both can be used to measure tilt but gyroscope are more accurate. This all just goes to your attempt at trying to give PS credit (yet you claim your're not a PS fan). You even go as far as saying why isn't this standard, yet on Nintendo platforms are standard at using motion based gaming including gyro. A Nintendo gamer wouldn't say that. I see now you are moving the goalpost to gyro aiming but what games supported that on PS3? One?, PS games don't even push for them now. I know the difference between gyro aiming, unlike you I play on Nintendo consoles where they are supported. This linage is directly from Wii where tilting the controller was a method for playing games, which is what gyroscope measure. Just far more accurate allowing for gyro aiming. Gyro aiming is not something we should thank PS3 for lol, the same platform that didn't and still doesn't implement. Either it's Wii or WiiU legacy, take your pick.

I should also mention the only reason gyro aiming is popular is because Nintendo removed the Wii's initial superior way of aiming with the ir pointer. Wii didn't need gyro aiming initially because it already had the ir pointer. Gyro aiming only took off on Nintendo platforms due to Splatoon and Nintendo's refocus back to dual sticks. Hopefully Nintendo brings back the superior method for gaming one day with ir pointer.

You obviously didn't bother and just skimmed through the posts, cause I've been talking about gyro aiming specifically from the very start.
About what you think I'm a fan of - honestly, I don't give a rats ass (this is coming from one of those 13 millions who actually has a WiiU).

To be fair I did read your post but you are correct you have been mainly focused on separating gyro aiming and motion controls. I don't agree that they aren't related but I do understand why you feel that way. Gyro aiming is still just tilting the controller and it being sensed more accurately by gyroscopes but I can understand why you see a difference in controlling your aim with motion/tilting than just tilting to steer for example. Still can't see why we should hand that legacy to PS3 of course, I think this is another example of Sony seeing something for the tech vs Nintendo seeing something for the fun/gameplay. Sony also created more accurate motion controls with PS move.