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HoloDust said:
Phenomajp13 said:

@HoloDust We get that but honestly this just comes off as thinly veiled console warring. That became obvious once you mentioned waggle. You continue to try to separate gyro from Wii and motion based gaming, when it all is part of motion controls. The original controller used accelerometer and had no gyro but the Wii already accomplished some of what gyro gaming did, which is mostly tilting the controller. Like Curl already mentioned, Mario Kart Wii literally already allowed me to tilt the controller to steer, Wii bowling allowed me to tilt the controller to curve my roll. Like obviously it wasn't very accurate until gyro but dude seriously saying you associate standing and play with Wii is wildly inaccurate. 

The controller was literally turned sideways (NES style) to play several games, those games used tilt, similar to what we see with gyro. Gyro just makes the tilt more accurate and good enough for aiming. You seem to associate the Wii controller being a wand to only motion games you stand up and play. That I think is your mistake because Wii controllers being turned sideways and played was definitely popular in Mario Kart or even Smash Brawl with no motion. NSMB Wii also popular in using the controller sideways. Wii motion gaming was definitely far more than standing and swinging the controller, that was flat out inaccurate.

You also need to realize you are clearly the minority in PS fans caring about gyro. Fortnite literally didn't add gyro to other platforms until 2022 lol, it's was on Switch the day it released (2018), same with Overwatch (2019) which I think still doesn't have gyro aiming on PS lol. You literally have devs being requested by Nintendo to include gyro aiming. How can you associate this to PS when PS clearly could careless? Blaming MS is hilarious when PS should be pushing it for their gamers like Nintendo. Like this is so weird, PS the brand that shows no enthusiasm for gyro aiming is the brand responsible because PS3 used gyroscopes before Wii? No Wii the console that popularized motion gaming whether you are standing to swing or sitting to steer popularized all of it.

Yeah, first wrong assumption - I'm not a PS fan (nor of any other particular brand) - I still have my Wii hooked up and played, I haven't seen my PS3 in years. Second wrong assumption, it's him who first mentioned waggle, I was just verbatim replying to him. Third wrong assumption, accelerometer tilting is not really the same thing as gyro aiming.

As for Sony, more or less, I said it already - they push the idea, then seem to drop it, then they rediscover it. They were indeed guilty for not pushing it more, given they actually pushed it in some of their first party titles once upon a time. Doesn't change a thing about PS3 being the first console with a default controller that supports gyro aiming as we use it today.

1) I'm not going to argue whatever you claim you are but I do think only a PS fan would go to these lengths of telling us PS is responsible for gyro based motion controls lol. 

2) It doesn't matter who used waggle first, your use of waggle was an attempt to paint all Wii motion based gaming as waggle and tried to instead separate that from gyro because you are trying to push gyro to PS credit. 

3) Accelerometers are just less accurate, they both can be used to measure tilt but gyroscope are more accurate. This all just goes to your attempt at trying to give PS credit (yet you claim your're not a PS fan). You even go as far as saying why isn't this standard, yet on Nintendo platforms are standard at using motion based gaming including gyro. A Nintendo gamer wouldn't say that. I see now you are moving the goalpost to gyro aiming but what games supported that on PS3? One?, PS games don't even push for them now. I know the difference between gyro aiming, unlike you I play on Nintendo consoles where they are supported. This linage is directly from Wii where tilting the controller was a method for playing games, which is what gyroscope measure. Just far more accurate allowing for gyro aiming. Gyro aiming is not something we should thank PS3 for lol, the same platform that didn't and still doesn't implement. Either it's Wii or WiiU legacy, take your pick.

I should also mention the only reason gyro aiming is popular is because Nintendo removed the Wii's initial superior way of aiming with the ir pointer. Wii didn't need gyro aiming initially because it already had the ir pointer. Gyro aiming only took off on Nintendo platforms due to Splatoon and Nintendo's refocus back to dual sticks. Hopefully Nintendo brings back the superior method for gaming one day with ir pointer.

Last edited by Phenomajp13 - on 29 March 2024