By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Baldur's Gate 3 has at least 24 ways Shadowheart can hurl the main MacGuffin at you as part of Larian's New Vegas-Style 'n+1' system for players who ignore the plot: 'It might be even more'
https://www.pcgamer.com/games/baldurs-gate/baldurs-gate-3-has-at-least-24-ways-shadowheart-can-hurl-the-main-macguffin-at-you-as-part-of-larians-new-vegas-style-n1-system-for-plot-oblivious-players-it-might-be-even-more/
Baldur's Gate 3 is bafflingly reactive. You can't drop-kick an owlbear without the ripples spreading out and causing some kind of reaction later on down the line. But it goes even deeper than I knew: In a recent interview, Larian CEO Swen Vincke shed some light on the studio's "n+1" design philosophy, and revealed just how far it goes to create solutions for times when "the player fucked up everything."
>> Ken Levine may have narrative LEGOs, but Larian has n+1. What’s better?

I thing the most disruptive thing within next few years in how games are made (especially RPGs) will be implementation of non-scripted AI NPCs, who are powered by motivations and goals, and systemic based worlds. Once you get that into games, pretty much whole game design paradigm will change drastically. So all this coding to make "narrative LEGO" and "n+1" will be very outdated very soon (and this is the reason why I think next Elder Scrolls is nowhere near being complete, since I'm certain they want something like that in that game).