Baldur's Gate 3 has at least 24 ways Shadowheart can hurl the main MacGuffin at you as part of Larian's New Vegas-Style 'n+1' system for players who ignore the plot: 'It might be even more' |
I thing the most disruptive thing within next few years in how games are made (especially RPGs) will be implementation of non-scripted AI NPCs, who are powered by motivations and goals, and systemic based worlds. Once you get that into games, pretty much whole game design paradigm will change drastically. So all this coding to make "narrative LEGO" and "n+1" will be very outdated very soon (and this is the reason why I think next Elder Scrolls is nowhere near being complete, since I'm certain they want something like that in that game).