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Well, after wondering for a longest time why nobody ever implemented something like Sims AI into an actual RPG, there seem to finally be games, albeit from smaller devs (as it's common) that are trying to do something like that.

City 20, as I understood it, is survival RPG where NPCs are unscripted and instead have their own goals and motivations which governs them, which translates to interactions and reactions to player as well. It looks fairly janky all around, and I don't think game itself will be stellar, but givent that it takes (as per devs) inspiration from Dwarf Fortress and Rimworld, I'm really looking forward to see how far it pushes "AI" NPCs.