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NyanNyanNekoChan said:

I'm not sure how or when this game managed to lose me. I thought Remake was fantastic, but whenever I play Rebirth, I feel impatient and frustrated by it. Perhaps the issues I previously highlighted during my initial 20 or so hours of playtime has compromised my experience.

Remake is objectively more bloated and more poorly paced than Rebirth. You're talking about 20 hours of OG FF7 ballooned into 60 on Rebirth (with maybe 30 minutes of mandatory mini-games) vs. 4 hours ballooned into 30 on Remake.

Xxain said:

I would of preferred Rebirth to be a linear focused adventure with shit to do along the way rather than big open sandboxes that put the story on hold if you do them. They reminds me of the Mirror Quest in Twilight Princess or the Collect the Tri-Force pieces in Wind Waker. This not mean that the sandboxes, I love them, but not to use them for UBISOFT stuff. 

It's still a linear adventure with shit to do along the way. Stopping to look for some Chadley Points instead of looking for Sephiroth puts the story on hold as much as Tidus deciding to dodge a thousand lightning bolts. At least the black-robed guys don't destroy cities like Sin.

In any case, too bad they lock some sweet materia (fire & ice, comet, lightning & wind, etc.) behind Chadley Points. I'd rather have that stuff on the map as a reward for mini-dungeons, maybe something like Elden Ring's catacombs. You could even have added the special monsters there.