By using this site, you agree to our Privacy Policy and our Terms of Use. Close
haxxiy said:
Kyuu said:

Isn't this just different stats apart from Yuna's summons? Wakka can hit long range enemies, but if I recall correctly all characters can do the same after unlocking certain skills (or was it just improving their accuracy?). I maxed out all FFX characters, but it's been ages since I last played the game. Still my favorite turnbased gameplay system to date.

You can only gain access to other party members' sphere grids through endgame Lv. 4 Key spheres, otherwise, they remain locked in their niche.

In the HD version, you can do the Expert grid that allows that sort of freedom from the beginning, though.

I played the original version (NTSC) and dropped it after putting some 120 hours into it. Then replayed the game about a year later as the "International version" which had the expert grid, Dark Aeons and Penance, etc. International was the version where I maxed out my characters but I didn't touch the expert grid. I do remember using lots of Lv.4 keyspheres, and filling up all the empty nodes.

A203D said:
haxxiy said:

FF12 is godlike overall.

What strategy is there in the older battle systems, though? FF has always been piss-easy after the NES titles, a feature that I feel Yoshi-P captured perfectly in 16 :D

FF12 has some unqiue elements. The micromanagement of Gambits and the customization was truely epic. The thing with FF12 was that I think you could customize your Gamits to play the game without you interacting much. Thats why I much prefer FF7 Rebirth's combat.

... But the dream for me to see Sqaure Enix develop a game in something like FF12 but with the combat engine of FF7 Rebirth.

It's cool that a stripped down version of Gambits made it into a Rebirth minigame. Who knows... they might expand and utilize it in the main combat in the sequel. I share your complaint about FF12 Gambits... I think there gotta be a penalty of sorts assigned to each Gambit (costing more MP, slowing down ATB, lowering stats, cooldowns, etc). Or maybe just make it limited or only apply these penalties to hard mode.

Last edited by Kyuu - on 21 March 2024