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Pemalite said:
zorg1000 said:

Do you think developers would have gone with the “impossible port” approach of having downgraded multiplat titles or more similar to Vita where it got exclusive spinoffs like Assassin’s Creed & Call of Duty?

Also, assuming Vita was successful and developers continued to support it, could it have gotten the same type of ports that a Tegra 3 Switch could have gotten?

Hard to say.

Lots of factors are factored in when it comes to developers making games for a platform such as:

1) Platform holders working relationship with the publisher/developer.
2) Hardware. - More alien it is, the more difficult/costly it becomes.
3) Install base. - No point porting if they only sold 10 million hardware units in 5 years.
4) Time. - Publishers/Developers often have multiple projects being worked on, it takes time to port.

Hardware capability itself wouldn't have been a hindrance though.

Handhelds until the Switch usually always got exclusive spin-offs because mobile was simply a different experience, different form factor, different inputs. (I.E. Touch.)

zorg1000 said:

But would games like Odyssey or BotW be able to run on this device?

This hypothetical 2011 Switch would essentially be a Wii+ with more modern hardware (just like 2017 Switch is a Wii U+ with more modern hardware).

I don’t think games like Odyssey & BotW could run on Wii+ with downgraded graphics/resolution, they would likely be entirely different games.

In regards to specifically Breath of the Wild, it did run on the WiiU so it could work with 1GB of Ram.
Thus a handheld running with 1-2GB LPDDR3 1600mhz memory, 1.4Ghz 4x Cortex A9 cores found inside Tegra 3 would have been fine, it would have needed some visual downgrades though to actually make it work on the GPU side.
I don't think people realize how impressive Breath of the Wild is on low-end hardware, Nintendo did some incredibly engineering to get everything packed into that game and running the way they did with it's impressive physics and simulation.

Odyssey was built with the Switch hardware in mind, so it's requirements are arguably more demanding.

Jumpin said:

Unless you're talking about the Switch Lite, you're wrong.

The Switch is called a hybrid for its ability to switch between handheld and home console modes.

The Switch handheld itself isn't changing though.
You are just plugging it into a dock.

Which phones, tablets and handhelds have done long before the Switch even existed.

My phone isn't a hybrid because I plug it into a dock and it outputs to my monitor, it's still a portable first and purely a phone.

Nintendo needed to "differentiate" itself with a useful novelty, so throwing around buzz-words for people to latch onto like "Hybrid" is a good marketing tactic, it's a damn awesome handheld.

But the unit does change when docked, does it not?  Docking allows increased clock speeds which improves performance and/or graphical fidelity, which is not possible in its standalone handheld form?