Sorry, but today there’s a third post with news:
Dragon's Dogma 2 NPCs are making CPUs weep and tanking the frame rate, but Capcom is 'looking into ways to improve performance in the future'
https://www.pcgamer.com/games/rpg/dragons-dogma-2-npcs-are-making-cpus-weep-and-tanking-the-frame-rate-but-capcom-is-looking-into-ways-to-improve-performance-in-the-future/
Dragon's Dogma 2 is a stellar RPG, but as you may have noticed in our performance analysis it's not exactly the smoothest one. It's incredibly demanding on CPUs, resulting in performance issues that you won't be able to escape regardless of how beefy your rig is. Capcom is aware of this, it says, but it seems unlikely they'll be resolved by launch.
Speaking with IGN, a Capcom representative explained that "a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate".
>> You’ll have to wait to test it by yourselves. How much? Well, here’s when it launches in each region to help you solve that question.
Putting the roleplay back in the RPG was a huge reason for Cyberpunk 2077's recent metro and romance updates, says associate game director: 'It's easy to overlook'
https://www.pcgamer.com/games/rpg/putting-the-roleplay-back-in-the-rpg-was-a-huge-reason-for-cyberpunk-2077s-20-updates-says-associate-game-director-its-easy-to-overlook/
Cyberpunk 2077's 2.0 update was a huge overhaul for the game's RPG systems, arriving hand-in-hand with the stellar expansion Phantom Liberty. But you might've noticed that a lot of the post-launch patches were substantially less crunchy. A fully-functioning metro system, better romances—in other words, flavour and fluff.
According to associate game director Paweł Sasko, who spoke with PC Gamer's Ted Litchfield at GDC earlier this week, the choice to add texture to Night City was not only deliberate, it was an essential part of the RPG experience the team felt was missing.
CPDR wanted to split players 'in a way that's almost 50/50' with Phantom Liberty's hardest choice, and drew on the toughest decision in Witcher 2 to do it
https://www.pcgamer.com/games/rpg/cpdr-wanted-to-split-players-in-a-way-thats-almost-5050-with-phantom-libertys-hardest-choice-and-drew-on-the-toughest-decision-in-witcher-2-to-do-it/
Cyberpunk 2077's Phantom Liberty expansion was great—87% great per PCG's Ted Litchfield in his Phantom Liberty review—and gruelling. CD Projekt Red is no stranger to tough decisions in its games, but the fork in Phantom Liberty's road is a truly tough one. And hey, CDPR says that was the whole point, and one that built off the studio's other great Sophie's choice moment: Choosing who you'll side with in The Witcher 2: Assassins of Kings. Spoilers ahead for both, naturally.
Broken Roads will now mix Mad Max, Disco Elysium, and Baldur's Gate in April release date after last year's out-of-the-blue 5-month delay
https://www.pcgamer.com/games/rpg/broken-roads-will-now-mix-mad-max-disco-elysium-and-baldurs-gate-in-april-release-date-after-last-years-out-of-the-blue-5-month-delay/
Ozzie philoso-RPG Broken Roads is emerging from its state of koala-like hibernation with a new release date. After a lengthy delay, it'll now arrive on April 10 this year, which so far as I can tell is a date with no relevance to Australia at all apart from being the birthday of lawn bowler Steve "Biscuits" Glasson. So it's probably to coincide with that.
Helldivers 2 community's ambitious plan to liberate 5 planets in 3 days in jeopardy as galactic war trackers catastrophically fail—but don't worry, Joel is on it
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-communitys-ambitious-plan-to-liberate-5-planets-in-3-days-in-jeopardy-as-galactic-war-trackers-catastrophically-failbut-dont-worry-joel-is-on-it/
After last week's race to gas Terminid planets with super pesticide, I thought for sure Arrowhead would give the Helldivers 2 community a break. Then yesterday, a new major order came in: liberate a total of five planets in just three days—a daunting challenge, but not one that would be out of reach for the Super Earth fighting force that has exceeded Arrowhead's expectations at every turn.
(...)
But earlier today, the war effort hit a major snag—a catastrophic failure of galactic war tracking within Helldivers 2. Missions can be completed, but right now they aren't counting for anything. All liberation has ceased, and with little time remaining, the Terminids are gaining back ground with no resistance.
Super Earth finally admits flying bugs exist in Helldivers 2, then blames galactic war map hiccups on dissidents that have been 'identified, arrested, tried, and executed'
https://www.pcgamer.com/games/third-person-shooter/super-earth-finally-admits-flying-bugs-exist-in-helldivers-2-then-blames-galactic-war-map-hiccups-on-dissidents-that-have-been-identified-arrested-tried-and-executed/
Flying Terminids are a myth no longer in Helldivers 2—that's according to an official in-game dispatch that hit the servers yesterday, along with horrifying towers that spawn soaring insectoids.
The current major order to liberate Zagon and Fori Prime is proceeding apace, with Fori Prime on the cusp of liberation at the time of writing. However, there's been a snag—our brave soldiers are reporting an insectoid menace previously thought a fascist myth: Shriekers.
Dragon's Dogma 2 already has the file for DLSS Frame Generation, so where is the feature?
https://www.pcgamer.com/hardware/graphics-cards/dragons-dogma-2-already-has-the-file-for-dlss-frame-generation-so-where-is-the-feature/
Unless you've been purposely ignoring all of the news surrounding Dragon's Dogma 2, you can't have missed the fact that the game's performance is somewhat poor. Although it's almost entirely CPU-limited in the main city, the open world is still pretty demanding on graphics cards and it's begging for a spot of upscaling and frame generation to give it all a handy boost. The former is already in the game but where's the latter, especially since the DLSS 3 file for frame gen is in the installation folder.
(...)
AMD doesn't use external dll files for its upscaling and frame generation system, FSR 3, but it is part of the game. Or at least the upscaling is, but just as with Nvidia's AI-powered frame interpolator, there's no sign of the AMD version in DD2.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.