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haxxiy said:
curl-6 said:

FF16 has towns, and VA for even minor NPCs.

TOTK also reuses a lot from BOTW, and neither has much variety of unique assets or much at all in the way of VA/cutscenes/etc.

It has two if you're being generous, way less than Zelda or Rebirth, or the other open-world AAAs. Besides most of the sidequest dialogue is not voiced.

Regardless of TOTK assets, it took 6 years to develop vs. 4 for Rebirth, which is the point here. Neither game is the ceiling of ambition but they're probably very close budget-wise.

I don't know about TotK, but about BotW, Miyamoto once said, they needed 2 million sales to break even. 100 People working on it with 300 in the credits.

Source:https://www.ign.com/articles/2016/06/29/zelda-breath-of-the-wild-needs-to-pass-2-million-in-sales

I did notice TotK creditroll was noticeably longer than BotW's, so I do believe the second game have cost more to make. It's important to note that being in the credits means a contribution of some kind, but does not necessarily mean working on the game.

Last edited by Tober - on 19 March 2024