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The Fury said:

You know what would have made it simpler, if instead of controlling one character and doing tiny amounts of damage until you get to do something significant, after a short time, you just could do like an attack or magic without mashing square but for all characters instead.

Abilities didn't need MP, prayer didn't need MP. Braver was not even a limit. All free damage and healing. And I can't speak about Zelda or RE but GoW wasn't a stagger like FF. In FF you wail on the enemy until you can do actual damage, this is for basic enemies too, not just bosses. GoW has a meter that means you can execute an enemy but you can still just hit them 4 o4 5 times and they die, not 100 times before you can do 500 3 times.

 

Isn't what you're suggesting basically the battle system of FF11 and FF12?

I don't think they could have charged MP for abilities for balance reasons (also the possibility of being essentially soft-locked out of a stagger if you ran out of MP).

GoW can be a lot like FF7R in the higher difficulties. You basically need the stun meter/stun grabs to do significant damage to bosses and even some elite mooks. Not that it makes it much fun, mind.