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haxxiy said:

That's because you're supposed to change characters from time to time, not stick with just one. You know, almost as if they were taking turns :D

Not sure what you mean by "removing MP"? But the stagger bar exists exactly so people won't spam attack + heal when needed (which can get you through almost every other FF game with ease) and actually use spells + techniques to that effect.

It's a pretty common mechanic used in games like GoW, Resident Evil, some Zeldas, etc. (basically anything that involves chip damage followed by weak spot damage) but it's just in the background in these cases, not apparent with numbers and all.

That's where I was going wrong, here I thought they were just useless and the main character did all the damage. If I had but known.

You know what would have made it simpler, if instead of controlling one character and doing tiny amounts of damage until you get to do something significant, after a short time, you just could do like an attack or magic without mashing square but for all characters instead.

Abilities didn't need MP, prayer didn't need MP. Braver was not even a limit. All free damage and healing. And I can't speak about Zelda or RE but GoW wasn't a stagger like FF. In FF you wail on the enemy until you can do actual damage, this is for basic enemies too, not just bosses. GoW has a meter that means you can execute an enemy but you can still just hit them 4 o4 5 times and they die, not 100 times before you can do 500 3 times.



Hmm, pie.