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A203D said:

You are right about that. Although I would argue no developer has managed to transition RPG combat from turn based to real time combat successfully. Its either been a continuation of turn based or an action based RPG.

Then finally when FF7 Remake came out we finally got an action RPG with turn based mechanics, on top of a deep level of customisation and equipment options. I think they have found the definitive version of Final Fantasy's ATB system, so hopefully FF17 will be based on this system.

"Successfully" as in being forced to because Nomura took too long?

I disagree on that also about ATB. The AI it too stupid to spam attack and dodge when needed and non player controlled characters take far longer to build up the gauge than the one you are controlling. Plus the basic removal of MP is sacrificed strategy in exchange for things looking cool. It's a good system just if that's the set path for the future? No thanks. FFX-2 had one of the best ATBs made and that's on X-2 of all things. 

Plus as mentioned before "stagger" is easily one of the worst mechanics added to video games, so they'd need to remove that before going any further. how they decided that was a good thing, I don't know.



Hmm, pie.