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curl-6 said:

FF's problem seems to be three pronged.

1) Because its gameplay varies greatly between entries and each story is self-contained, it lacks a cohesive and continuous identity. As a result, its fanbase is fractured, and liking one or more entries does not mean one will necessarily be inclined to buy the next one.

2) One thing it has tried to build an identity around is having lavish graphics, but that has kept it off portable systems, which is where Japan prefers to play.

3) As a result of this and the decline of home consoles in Japan since the PS2, the series has very little pull with anyone who started gaming after the 6th generation. Young people never played it growing up, so they have no attachment to the series.

Personally, I'm playing through FF16 myself at the moment (though I'm not Japanese for the record lmao) and I am quite enjoying it, but I have no nostalgia for FF7 so I'm not interested in Remake/Rebirth.

This, you pretty much nailed it on the head. As for FF7 vs XVI im in the opposite boat. I think 7's graphic style and combat is way more appealing for me (and I really like what I have played so far, on chapter 9) but 16.... for me at least, there's so much that makes it seem so generic and boring, even the graphics I think look like a step down from 7's, maybe im wrong, idk, but there's nothing about that game that makes me wanna play it as it looks very very generic, like some random MMO. Not sure if others feel this way, but the competition for gaming is very competitive now with many many big and highly rated games releasing all the time, it's easy for a game to get lost in the ocean of gaming. 



我是广州人