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JEMC said:
HoloDust said:

Well, from my POV, I'm grateful that there's always been and there will always be devs that make games that they feel like making (cause that's what they like to play) and not what market trends dictate - otherwise we'd never get something like Souls, the whole CRPG renaissance and plethora of other games (and genres).

P.S. On the side-note, success of BG3 really had nothing to do with having multiplayer.

I'm also glad that there are people passionat enough to make the games they want to play, whatever the genre or style, but that doesn't get in the way of seeing things like they are. If you are a single developer, making the kind of games you want is great, but when you're the head of a studio and several people depend on the success or failure of the game you're making, trying to cover as many bases as possible is a sensible move. That's all I'm saying. And having some sort of multiplayer aspect usually, but not always, helps to make a game more successful.

Also, I'll have to disagree with you. I'm a firm believer that the co-op part of BG3 helped it sell more copies to gamers that had little to no experience in this genre but could rely on friends that did have that experience and helped them play (and hopefully enjoy) the game.

I guess we'll have to agree to disagree - BG3's success is based on many different factors (not to get into them...again), but given how its multiplayer is fairly terrible, and (as well as Divinity's) always felt tacked on (unlike games that have coop experience built in from the get-go), I don't really see it as one of them.

Now, don't get me wrong, I don't have anything against multiplayer, and there are actually devs that want to make games they want to play and make multiplayer games (Helldivers 2 being latest example), but what Palworld's dev said is just pure nonsense.

We've seen this "it has to have multiplayer" rubbish for so long now, and luckily, there are still developers (even AAA) who don't care about that, cause their focus is on singleplayer, and don't want to spend (always limited) resources on multiplayer, instead of making their singleplayer game better.