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JEMC said:
HoloDust said:

Well, I guess if I ripped off Nintendo, earned crapload of money and went unpunished, I might spew cocky nonsense, just as Palword's devs are doing.

Hey, Nintendo made Animal Crossing almost a MMO years ago, but either them or the not-good-enough GameFreak failed to see the potential of such game with Pokemon, not even after TemTem launched years before Palworld did.

So, regarding the first part, Nintendo asked for it. And they deserved it.

When it comes to the other part, games like Balastro, Dave the Diver and others have done very well, and it's great and amazing, but the ones like Palworld, Helldivers, Baldur's Gate 3 take all the spotlight, and the only thing they have in common is that they support some level of multiplayer in them. So yes, having that feature may be percieved as a necessity for a lot of devs, especially in some genres.

Well, from my POV, I'm grateful that there's always been and there will always be devs that make games that they feel like making (cause that's what they like to play) and not what market trends dictate - otherwise we'd never get something like Souls, the whole CRPG renaissance and plethora of other games (and genres).

P.S. On the side-note, success of BG3 really had nothing to do with having multiplayer.