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The Fury said:

My point isn't disagreement, nor nitpicking. I did not mean to seem like I was criticising and was trying to form discussion.Sorry if that did not come across.

It's more "if not then when"? You've said wait 4-5 years, that's a long time to rely on known IPs and hope they do well when the gaming space is constantly changing. They could miss out on the next big thing because they didn't try.

Alas, maybe that's the issue we are having in gaming in general. The safe works and the risks fail. SE are trying but failing meanwhile Activision isn't even trying but still succeeding.

That's fine. I just sometimes get the impression from some one here over the years, when it comes to certain topics, which is why I decided to withdraw from some entirely.

The reason why I say 4-5 years, is because the internet tends not to forget, but gamers in general tend to forget over a span of time (remember how people got mad at lootboxes, but now don't seem to mind Battlepasses?, that didn't take long, despite neither of them being good for us compared to the way we originally unlocked free content within games). Also the current world economy isn't exactly in great shape, too many consolidations, IP's being cancelled left and right, all of which is causing the bigger fish to be even less receptive to taking more risks. 

SE could do a new IP by all means, just don't do it on FF/Forspoken's budget level, or risk another flop/clowned on game. I'm just looking at this from a worldview point, like our economy, and general gamer perception, rather than a business exec looking to make a fortnite money printer. 

You won't miss out on the next big thing if you do not know how to craft it in the first place. Epic didn't know much on BR being a thing until a board member from Tencent's side advised Epic to change their game into a BR styled one, and well, some weeks to a month later they managed to change it based on their suggestion and rode the waves since then (much like how Sony was aware of MS's pitfalls from the previous gen and rode those waves up until now). 

If you want that lightning in a bottle to work, you have to also know what's missing in the market. Like look at Palworld for example, a real time survival crafting game where you can catch monsters and have them craft/fight for you, that's something that's been missing for a time, and it seemed to pay off. SE just needs to craft something that isn't full on trend chasing, like another live service, another BR, etc. 

The problem with larger companies and taking risks, is that they tend to move too slow when taking said risk, that they end up mucking things up, and they then end up spending upwards of a year to make that botched risk worth something (avengers for example), and by the time that is over, they are then reluctant to take the same kind of risk again. Basically, big corpos tend to operate on "line must go up, no failure allowed" mentality, so having a risk blow up in their face goes against that ideal. 



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