Kyuu said:
Some Synergy abilities give you unlimited MP for a short period of time, so it evens out. The combat is designed in a way that ensures you're playing dynamically for maximum efficiency. It encourages switching between characters and using multiple abilities/skills. I really like that but it can be a bit overwhelming in harder challenges. Very difficult to keep track of the different gauges/values while also paying attention to what your enemies are doing. The skill ceiling is really high. |
My problem is remember it all; You just reminded me that Synergies grant buffs. You know what else is starting to get to me? I'm tired of having to learn the rules of all these mini games that pop up. I like Fort Condor, but I don't like having to do it 4 times with steep jumps in difficulty. Queen's Blood is starting to piss me off with how cheap it feels occasionally; like they just happen to have the right cards at the right time... The frog mini game, the piano quest ... ugh. I understand that they want to shake it up a little, but I wish they made them less stressful. They should be fun distractions, especially when you have to complete them to get intel complete.
I think Rebirth just feels overdone in a lot of areas.







