And here are the Helldivers 2 news from today. Do whatever you want with them:
Helldivers 2's latest major order gives players the chance to make a sector permanently bug-free with a planet-sized pesticide system
https://www.pcgamer.com/games/third-person-shooter/helldivers-2s-latest-major-order-gives-players-the-chance-to-permanently-rid-a-sector-of-bugs-with-a-planet-sized-pesticide-system/
Earlier today Helldivers 2 called in pest control and took care of a big bug problem. The quick version is that the game had been spawning in some of its most heavily armored Terminids right on top of players, everything from bile titans to chargers to annihilator tanks, which gave the Helldivers in question little time to respond before they were slashed, melted, crunched, and generally battered.
The patch fixed this, and also made some tweaks to the bugs generally, targeting things like the "leg meta" with chargers (where targeting the legs over the head was more effective than it should've been), and now we know why Arrowhead's been focusing special attention on the Terminids: shortly after the patch, a new major operation was launched offering Helldivers the chance to permanently rid a sector of the infestation.
Shellshocked Helldivers 2 players so stunned by indiscriminate friendly fire from Stratagems they've begun to question if the Automatons are behind it
https://www.pcgamer.com/games/third-person-shooter/shellshocked-helldivers-2-players-so-stunned-by-indiscriminate-friendly-fire-from-stratagems-theyve-begun-to-question-if-the-automatons-are-behind-it/
Helldivers 2 loves a bit of friendly fire and, while this mechanic has been around in various games since the year dot, its re-emergence at the heart of the current big thing has really captured some imaginations. After all, we live in a world where it feels like half the games you play seem afraid of putting up a fight.
But Helldivers? Half the time your problems seem to stem from your erstwhile companions in democracy, as they over-enthusiastically apply the game's explosive Stratagems in your general vicinity. (...)
So far this makes sense. I don't exactly love it when clumsy companions scatter my limbs to the four winds with a misplaced superweapon, but it gives the Stratagems an enormous "oomph" and sense of danger (and if I'm being honest, sometimes it's maybe a tiny bit my fault). But to certain players, something about this doesn't smell right… in fact, there's a whiff of those dastardly xenos to it.
Helldivers 2's friendly fire and killer bugs show 'the fragility of humans' and are also just funny, creative director says
https://www.pcgamer.com/games/third-person-shooter/helldivers-2s-friendly-fire-and-killer-bugs-show-the-fragility-of-humans-and-are-also-just-funny-creative-director-says/
Helldivers 2 threw out the first game's top-down camera perspective, bringing us closer to our soldiers to make us feel extra vulnerable as we face off with extraterrestrial killer bugs and robots, Arrowhead Studios CEO and creative director Johan Pilestedt told PlayStation Blog.
Helldivers 2 players share videos of new flying bug enemy, Arrowhead boss immediately declares them 'bug sympathizers' and insists 'bugs can't fly'
https://www.pcgamer.com/games/third-person-shooter/helldivers-2-players-share-videos-of-new-flying-bug-enemy-arrowhead-boss-immediately-declares-them-bug-sympathizers-and-insists-bugs-cant-fly/
There's a new Terminid threat on the horizon, and Super Earth doesn't want us to know about it. Reports from Helldivers 2 players suggest a new type of enemy has joined the frey: a bug breed possibly called the "Shrieker." They travel in packs, attack from the skies, and look annoying as heck.
PSA: The new Helldivers 2 Warbond isn't replacing the old one—so don't feel obliged to grind a bunch of super credits in a democracy-fuelled fugue
https://www.pcgamer.com/games/third-person-shooter/psa-the-new-helldivers-2-warbond-isnt-replacing-the-old-oneso-dont-feel-obliged-to-grind-a-bunch-of-super-credits-in-a-democracy-fuelled-fugue/
Helldivers 2 is getting a new Warbond tomorrow: Cutting Edge, a 'battle pass' filled with high-tech zappers, stylish armours, and a few new fancy capes.
If you're used to the live-service grind and haven't been keeping up-to-date with the game, that news might fill you with dread, prompting you to rummage around for medals and super credits. Well, I've got an order from Super Earth high command, and it says you need to take a deep breath and relax.
As mentioned by the devs before launch, Warbonds aren't designed to be FOMO machines—not only can you earn them through elbow grease (as I personally did after around 30 hours of shooting bugs and bots), they don't vanish when a new one appears. To reiterate: When Cutting Edge comes out, Steeled Veterans will remain.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.