Soundwave said:
I'll let you in on a secret. Final Fantasy 17 isn't going to look much better than 16. Lets look at the facts. The series is declining in sales and it's likely already very expensive just to have FF16 tier graphics in a large scale RPG context with big cinematic cutscenes. So to go beyond FF16 graphics, you'd likely need a budget that is getting into $250-$300 million, but you're only selling like what? I don't even think FF16 has hit 5 million copies sold yet, if it had Square-Enix would've released some kind of press indicating it did. The math simply doesn't math on $150-$250 million dollar budgets for a game franchise that is only putting up 5-6 million in sales. Increasing your budget while your sales are going down is obviously not workable. Another example of this is Monster Hunter Wilds ... it doesn't really look much better than Monster Hunter World on the PS4. I suspect actually when you're looking at Wilds, you're looking at one of the first big ticket Switch 2 third party games. They simply stand to sell so many copies of this on Switch 2 that there's no way they could look off it. |
But its a gigantic step-up if you compair it with the monster hunter games currently on the Switch.
You can tell the world, depth and complexity, along with graphics are much higher than in say Monster Hunter Rise.
Monster Hunter Worlds sold over 25m copies.
This showed capcom theres a market for a more expensive Monster Hunter game, even if your going to selling it to PS/XB/PC players instead of nintendo ones.
Yeah I hope Switch 2 can play it (and not at too much of a lower resolution, compaired to PS5/XSX/PC).







