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Chrkeller said:
Kyuu said:

I don't know how much it costs to maintain servers and keep them running, but the initial costs for live service games are often relatively low. Helldivers 2 for example cost 50 million vs Spider-Man 2 costing over 300 million iirc. Helldivers is probably going to outsell Spider-Man at some point this year. You gotta remember that Sony's live service path was met with many doubts and criticisms, with a lot of people pointing at Sony's past failures at producing a single massively popular MP game.

I agree that GaaS has less room for growth, but both models have their cons and pros. And there are many genres that don't yet have a standout GaaS. As long as your game is good, well-marketed, and unique among other GaaS... chances are decent that it's going to do well. Suicide Squad bombed mainly because it sucked.

Helldivers also wasn't exclusive, while spider 2 was.  Perhaps spider 2 would have done better had it been also released on PC day 1?  

Yes it would have. But Helldivers 2 may end up dwarfing Spider-Man 2's lifetime sales including PC. A shame Sony cancelled TLoU Factions 2, it's the one live service game I was really looking forward to.