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Xxain said:

Here is the situation that I am explaining: I'm fighting a boss, I'm building the stagger gauge, right as I stagger the boss he begins the next phase rendering that stagger process useless because of the soft reset though phase change which will not carry over the stagger, or I stagger the boss and during the stagger I use a Limit Break, Synergy skill or even expend the a ATB charge with a skill only for it do partial damage or no damage depending on how close I was the next phase when using said skills?

You can't spam limit breaks; they take to long to build. You cant spam Synergies because that also has resource bar. You really can't spam anything except basic attack. Even if you could, what does that that have to do with resources being wasted through a cinematic phases shift? The concept itself in any game is suppose to prevent the player for skipping phases because you may have dealt to much damage in one blow which is understandable but I hate the way the remake series handles it.

I got it now. I don't recall it being a problem throughout the game, though, despite some bosses and optional enemies further on having outright stagger bar resets if you aren't doing things in time (a la FFXIII).

I suppose it's just a different design philosophy than Elden Ring where you can maul enemies way beyond their phase change triggers and end up with an anticlimactic second phase.