haxxiy said:
I mean, the Midgardsomr changes phases exactly two times over the course of a five minute-ish fight and skills have a windup of 2-4 seconds. What are the odds you were not? Gotta keep on eye when you approach those quarter or half health bars. |
Here is the situation that I am explaining: I'm fighting a boss, I'm building the stagger gauge, right as I stagger the boss he begins the next phase rendering that stagger process useless because of the soft reset though phase change which will not carry over the stagger, or I stagger the boss and during the stagger I use a Limit Break, Synergy skill or even expend the a ATB charge with a skill only for it do partial damage or no damage depending on how close I was the next phase when using said skills?
You can't spam limit breaks; they take to long to build. You cant spam Synergies because that also has resource bar. You really can't spam anything except basic attack. Even if you could, what does that that have to do with resources being wasted through a cinematic phases shift? The concept itself in any game is suppose to prevent the player for skipping phases because you may have dealt to much damage in one blow which is understandable but I hate the way the remake series handles it.
Gotta keep on eye when you approach those quarter or half health bars. - This should not be on the player, I understand wasting your resource because you used a ground based skill on an aerial enemy, but having the player having to consider a phase before using resources is bad design. They could just do 3 life bars, one for each phase, it doesn't really solve the problem but visually its more excepting.