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Chazore said:

SE splitting it into parts was more for being able to make more money over the long-term, an ideal I didn't agree with when it was first announced years back.

For an RPG, you need a complete story, not have it sliced and diced up into pieces to be sold every 1-2 years, and we all know FF, let alone FFVII is not on LotR level of writing, to be able to be sold in multiple books and movies to tell the tale, it's just not the franchise to do that with, but with LotR it made sense for Tolkien, because he was telling us an epic tale, a stupidly large journey of sorts, while FF VII is just some characters, a city and a dead civilisation. 

Aye, I've played both turn based and real time RPG's, both have had their good and their bad, but when someone says "turn based is objectively better than real time", I know they are wrong, because it is purely down to preference, and some seem to have forgotten that we all have biases and preferences, but at times think they aren't a preference but more as an objective matter. Like I don't mind Yakuza splitting in two, because I know Sega are still serving real time Yakuza players and now turn based ones, which seems to be the reverse of what SE is doing, where they served turn based fans for nearly 2 decades, and then opting to now serve real time players (even though they re-release their older TB games to still cater to those fans).

I still don't agree with it as they are seemingly coming up with excuses to why it's over 3 (or more) games that to me are just superficial excuses. People supported them saying "it's how they originally wanted to make the game", like limitations of the era somehow hindered the idea that they were adding extra bullcrap story beats, pointless side missions or "hunt missions".

There is an odd thing with the idea of taking a story then splitting it up, with LotRs, they took the story and then made it into 3 films, they omitted a lot of the original books but still added some to make more sense for film going audience. It was also a book to a tv adaption. This isn't, it's a single game to 3 or more games, the story is done and contained in the same medium they are adapting it to and so in order to extend what was a self contained story already they've had to add more for it to fit. 

For me, it's not really a turn based is better than action based, each game fits it's style. The issue for me is turn (or more specifically ATB based) Final Fantasy. I think FF losing the ATB (and no, mashing square until you can do an ability is not the ATB) lost a part of what made Final Fantasy Final Fantasy. 

A203D said:

For example characters who had only a minor supporting role, Biggs, Wedge and Jessie have  more depth and more development devoted to them. We would have never had that level of detail if it was only one game.

But they didn't need development. They were minor characters for a reason, their existence was for character development and motivation for Barret and the fate of sector 7 was meant to spur on the characters. Far too many characters survived that incident from the remake, most of sector 7 should be dead, Avalanche included.

Chrkeller said:

Perhaps it is too big to be one game, but square could drop the silly side quests, mini games and card games.  FF7 has a lot of fluff that is completely unnecessary.

It's only too big because they adding to much filler. 4 hour 'opening' story extended to 40 hours. The original FF7 outside of prehaps a little distractions with Golden Saucer or Chocobo Racing (which is really just end game stuff) was basically all story, this was the same for most older FF games. FF7R was mostly filler or not needed side quests that added nothing to the original story or the plot, so much so they had to change the story for FF7R so it isn't FF7 to make it work.

The best feedback I've heard from any review or critique of FF7R was Dunkey where he pointed out that all the best bits of FF7R were pulled directly from FF7 yet all the rest of the (frankly) terrible additions were all the new bits. Did we need do do hunt missions? Did we need to do battle simulations for Chadley? Did we need to have a minigame to get past that bloody robot hand when in the original it was not important in the slightest and could be run past in a second?

Most of what they added to FF7R, as A203D said, might have made it what FF7R is but it was so pointless and useless it wasn't actually needed.

I played the demo for FF7Rebirth and while doing the flashback, you know all I could think? It's that why am I hovering up mako instead of having a random battle? I'd take a random battle over this bullshit mini game any day.

Last edited by The Fury - on 11 March 2024

Hmm, pie.