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Mar1217 said:

Welp I am a fan of FF ... 1 through 10 that is 🤭

Since 13, which I thought was okay just poor for an FF game (released in 2009), I haven't purchased any new entries in the FF series... then we've technically only had 2, then third being a spin off as far as I'm concerned. This is literally because, while good games, to me these new FFs aren't appealing to me and feel that SquEnix don't me either, as a fan of the older style of gameplay. From what FF7R had and this entry has, all I can see is random battles has been swapped for mindless busywork or minigames (because nothing says needed gameplay like hoovering up mako gas instead of having a fight).

Yet since at least the PS4 and PS5 era, I've bought a DS and FF3 remake, FF8Remaster and FF12 HD, and played in that time FF3, 7, 8, 9 10 and 12, some multiple times.

Chazore said:

I feel like it cheapens it when it's done poorly, but in most cases, it seems to be when the story is poorly written and character dialogue is poorly delivered (gamers seem to pay more attention to gameplay type rather than actual believable writing and dialogue delivery, and tbf, not picking on you, but you focused on real time combat, instead of the latter two points, which are just as important to an RPG, if not more so).

I've played many a game that's been real time combat and having it turn out fine, it helps when you make the combat not so tedious/super simplistic that it'd lose it's lustre. I am not of the core belief that a good RPG has to be turn based till the end of time, that is more of a subjective and personal preference. 

Story and delivery can affect things, a good story and well delivered dialogue can sure up a games lack in gameplay department. A few points with how this has affected me. I just finished Like A Dragon, it's battle system was to be honest, a little simple but the game was made up for in his story, and voice acting. Yakuza devs know how to get a lot from that side of things. Meanwhile, years ago I played Star Ocean 4 and stopped some way in as sound and audio long with terrible voice acting legit just put me off playing and SO5 and 6 were no better but they were made at a budget.

Now in context of FF7R, the story already had been done, was a great story and many going into FF7Rs might have, well expected the same. Yet with it being split parts and the fact the first was only the first few hours of FF7 which was basically just the intro to the rest of the story, they had to extend it, they added filler. FF7R has, in my view, utter nonsense that in essence only made relevant sense if you had played FF7 the first time around but it wasn't FF7. The gameplay was good, not FF enough for me but the story was just appalling compared to the first games first 4 hours.

Being turn based isn't what makes a good RPG, agreed, I've played many RPGs that are both or something between but what works for Kingdom Hearts might not work for Final Fantasy which might not work for Yakuza. Of course, the fact that KH and old FFs don't have the simple issue of having to wail on an a basic enemy for 5 minutes just to get it into 'stagger' state so you can deal meaningful damage, that is tedious.

mjk45 said:

Your post about trying something new has got me thinking, so I have come up with a battle system that's built around activity and time, bu to be a success it desperately needs a name that can shortened to 3 letters, the best I can come up with is AT so any ideas for the third letter?

ATC - Acting Turn Control.

...

Hmm, actually no, don't take that. When I make a game one day, I'm using that.

Last edited by The Fury - on 11 March 2024

Hmm, pie.