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curl-6 said:

Pretty much. 

Making money is never enough for these corporate vampires, they want to make ALL the money. No matter how well they do, it's never enough. Their greed is a bottomless pit, and they'd throw their own mother into it for just a shot at that ongoing Fortnite money.

Never mind that GaaS games have been failing left right and centre in recent times as people tire of games trying to be like a second job and monopolize their time and money.

It really doesn't help that gaming as a whole has largely been shifting from making fun games just for the customer, based on what he like/clamour for, straight to "line must go up" shareholders and CEO's looking to pocket enough money for those sweet golden parachutes and retirement pensions.

AAA gaming these days feels largely like it's based around the CEO's and shareholders, not the gamers and devs aspirations. 

People can be all "GAAS can be good when done right", but GAAS at it's core is designed largely to be a benefit to the company, not to us, because when it is time to pull the plug, all our monetary value goes down the kitchen sink, whilst theirs remains in their pockets. I would much rather have a complete game with no online requirement, that I only have to pay for once, and retain that value throughout my lifetime, VS a game that is always online, wants more money from me and then pulls the plug when it feels like it.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"