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Jumpin said:

I think it’s the transition to more action-based combat. Most of the time, it cheapens the RPG experience, IMO—the only exceptions that come to mind are Mystic Quest (the GB game rather than the SNES one), Secret of Mana, Terranigma, and Witcher 3 (and Illusion of Time, if you consider that an RPG, though mechanically its an Action Adventure).

I feel like it cheapens it when it's done poorly, but in most cases, it seems to be when the story is poorly written and character dialogue is poorly delivered (gamers seem to pay more attention to gameplay type rather than actual believable writing and dialogue delivery, and tbf, not picking on you, but you focused on real time combat, instead of the latter two points, which are just as important to an RPG, if not more so).

I've played many a game that's been real time combat and having it turn out fine, it helps when you make the combat not so tedious/super simplistic that it'd lose it's lustre. I am not of the core belief that a good RPG has to be turn based till the end of time, that is more of a subjective and personal preference. 



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