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I swear man, I still think the cinematics during boss fight are so pace breaking. I understand that they cue the next phase but I hate the feeling of wasting Limit Breaks/ ATB skills because I used them right as the next phase started. I wish they would signify this somehow, like a segmented lifebar, or better integrate them without the cinematics. Happen so many times during Midgard Zolom boss. Who remembers when Mythril Caves was a 10 minute dungeon?

Currently partway through Junon Open world stuff..... and I'm kinda getting bored, just a little. The pirate vibe is a little strange.