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KrspaceT said:

...I'm honestly curious how Nintendo is going to approach prices. On the one hand they do keep their prices at full for longer and do have Tears at 70, but Wonder was still at 60. I'd have expected they'd have started the price rise on the Nintendo top line games (NNN?) seeing as 70 dollar Pikmin 4 would be...an interesting argument.

At the same time, the Nintendo price strat is partially operating on the value perception of full price games, so does that metric still stand at 60, or do they need to have them at 70 to keep that perception?

My thought is that most likely TotK had a bigger budget than Mario Wonder (we dont know Mario Wonder's budget at the moment, but they were given "ample budget"). When asked about if they will make all games $70 they stated “No. We determine the suggested retail price for any Nintendo product on a case-by-case basis”. Based on this, we can assume that $70 will not become the standard for Nintendo. They want their company to be the entrance into games, so keeping it low (if $60 can be considered low) will give them the advantage over Microsoft and Sony with $70 AAA.



Lifetime Sales Predictions 

Switch: 160 million (was 120 million, then 140 million, then 150 million)

PS5: 130 million (was 124 million)

Xbox Series X/S: 54 million (was 60 million, then 57 million)

"The way to accomplish great things, is to be indefatigable and never rest till the thing is accomplished." - Joseph Smith Jr.