Games are also a matter of scale: Breath is said to be a rather expensive game, but it needed 2 million to break even. Not sure if we have a number like that for Tears, but I can't imagine it hit something like Spider-Man 2 levels (that needed 10 million): heck I remember some talk back in the day that Xenoblade X (the mecha one) was profitable on the Wii U. Never saw an official source I think, but to even claim that Nintendo didn't lose money on that....
Plus on top of it the games also stay the same price, which might annoy the hell out of some people but it certainly has its advantages. Ask Days Gone.....
The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?







