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Pemalite said:
Azzanation said:

1) The console Industry isn't big enough for all companies to strive and is stagnated. It's not growing. Meaning, only thing these companies can do is match what they did last generation and with budgets increasing within the AAA industry, makes it even harder. This is why we are seeing more attempts of multiplatform games, Digital media, MTs, Online etc. They can only steal from each others customer userbase, they can't bring in new people to gaming within the console walls. 

This is blatantly false.

The console market is growing by roughly a few percentage points every year.
https://www.statista.com/outlook/cmo/consumer-electronics/gaming-equipment/game-consoles/worldwide

This ignores the meteoric rise of PC gaming and Mobile gaming.

Gaming is growing.

It depends on whom you ask. The difference in estimated revenue from one research firm to the next can vary as much as twofold for any given year. All of them for some reason match quite closely the CAGR they project the industry to have in the coming years. I'm sure that's just a happy coincidence.

Bloomberg commissioned a retrospective study and the numbers were much more flat for dedicated gaming platforms going all the way to the early 80s, with just the '83 crash on the way:

There was a leap in 2020 with the pandemic that made everyone excited and there were lots of hirings and investments making use of the record low interest rates. Now that the party is over, it's clear that it's no longer sustainable. Some examples:

https://www.nasdaq.com/articles/can-2023-turn-the-fortunes-of-a-slowing-video-game-market

https://www.digitaltrends.com/gaming/game-industry-acquisitions-issues-2023/

https://www.gamesindustry.biz/newzoo-lowers-2023-games-market-value-forecast-to-184bn