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Shtinamin_ said:
CGI-Quality said:

1080i? Small issue with that.

1080p would be better. Sorry, technology isn't my strong suit.

1080i60 is actually a lot closer to what where getting than 1080p....

Skull 'n Bones DF: "Particles rendered at quarter resolution look hideous in console 60fps modes because the base resolution is already so low - 720p on PS5 and Xbox Series X, 540p on Series S."

540p60 upscaled to 1080p60, that's basically the same as 1080i60 before we had all these upscaling techniques.

It's not the resolution that's the problem, it's the level of detail and amount of assets. Plus that every game has to have hundred+ hours of 'content' nowadays. Games can run perfectly fine in native 4K 60 fps, even 120 fps, if they used ps3/x360 era assets. Make it look good with ray tracing instead of mocap cut scenes. Then ray tracing can actually help make games cheaper to produce as was originally the intention, instead of being an extra mode that hardly makes a difference.

TotK level of detail with ray traced shadows and lighting, why not try that route instead of all these different modes where all have issues.