KrspaceT on 29 February 2024
Shtinamin_ said:
Soundwave said:
These budgets are insane, lol. Spider-Man 1 was like $185 million (?), so the second one went up to $300 million five years later? $400 million for Starfield, estimated $435+ million for Cyberpunk 2077. The problem with this is the rapid increase of budgets, not even Hollywood movies scale this rapidly up. Titanic was the first Hollywood movie to cost $200 million, that was in 1997 and that took two studios to team up to co-finance it together, we didn't see $300 million until 2007 with Pirates of the Caribbean: At World's End and that was the only $300 million dollar movie for an entire decade until 2017 when Star Wars: The Last Jedi hit $300 mill and so did Justice League. If games are going to keep going from like 180 mill to 300 mill every 4-5 years, that is a worrying trend, you can see why these studios are starting to panic and try and cut costs, MS is looking to bringing their games to competitor platforms, Sony even with a lot of PS5s sold is looking to get out of being stuck exclusively on just that platform. If Spider-Man 2 is $300 million, Spider-Man 3 is what? $450 million? $500 million? You can see why they are looking to jump ship. |
Exactly, those budget increases are because they are searching for the next jump in technology. In order to make a game look, feel, and play as it does on the PS5 and Xbox Series, you have to put in the time (multiple years), resources, and money. Hopefully gaming can return to 1080i 60fps soon. That's how these two companies will be able to slash their budgets, allowing more workers to keep their jobs. |
That would take a culture shift in both developers and consumers. And well....good luck on the last one.
The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?