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Conina said:
HoloDust said:

I didn't have monitor for Amiga 500, which was hooked to color TV via RF modulator. First time I saw TV Sports Basketball at friends (who had monitor) I was shocked at how bad Amiga looks on proper monitor. Same things few years later when I saw how bad Lost Vikings look on PC monitor, as opposed to smooth color transitions on TV via Amiga. Yes, it was more blurry and less defined, but CRT TVs had that unintentional "magic" to blur pixels for a sort of free antialiasing.

Heretic! I hated the blurry RF-modulated TV-output and loved the crisp picture of my CRT monitors (Commodore 1701 for my C128, Commodore 1084S for my Amiga and later my PC monitors).

I'm guessing the first exposure is important - I grew up with C64 hooked up to TV, so going to TV with Amiga was more or less a given. My friend had Amiga hooked to monitor, and yes, if you're actually doing something on her (still feels weird calling a computer "her"), like he did, doing lot of programming, I absolutely agree, it was much better looking and easier on eyes. But for gaming - just no, those CRT TVs made colors and pixels blend, so games looked much better on them then on monitors, where low resolution pixelization and color bands were way more noticeable and devs back then actually accounted for CRT imperfections when making games.

Pemalite said:
HoloDust said:

Yeah, up to 640x480...for me that was what VGA meant back then, whenever I used SVGA it was always for 800x600. I don't remember ever using SVGA term for 1024 - was it XGA or something like that? - never used that one either, it was just 1024.

I don't think many games on consoles ever used those higher resolutions and honestly, not aware of any NeoGeo game that goes over 320x224, nor even that NeoGeo is capable of doing so.

To be fair, until DVI, HDMI and Display port displaced D-SUB, everything was generically called "VGA" anyway in casual circles, mostly in reference to the old blue Analogue plug.

The SNES though, most of it's games were 256x224 with it's 8:7 aspect or there-abouts.
The Nintendo 64 had a few high-res titles at 640x480, but was often 320x240.

So while consoles are capable of certain "higher" resolutions, it wasn't always realistic due to static and limited hardware, they aren't PC's.

I recently bought a cheap LCD panel for my games room as my "retro" consoles with HDMI are growing. I.E. Xbox 360, Playstation 3, WiiU... And connected my old SNES and N64 to it.

Let's just say that the CRT is staying... Will buy a retrotink to line double the S-Video output and see how that presents, something special about the old CRT's though, especially if you can get a quality one.

Yeah, I still have CRT and actually looking to get another for backup, cause until there are standalone boxes that perfectly emulate CRTs on modern displays, there's really no replacement (even the best shaders out there, IMO, still fall quite short of the real thing).

I kinda find it funny that pixel-art games of modern times are not trying to emulate that CRT look (or at least have an option for that) - cause games certainly didn't look that pixelated back in days on actual hardware from those times.